How to create a Voronoi surface texture

Objective:

Learn how to create a Voronoi surface texture.

Procedure:

1. Start with joined and remeshed CAD surfaces

2. Create a Voronoi Texture

    • Add a Random Points on Mesh block
    • Insert the Remeshed Surface variable into the Mesh input
      • Set the Point Count to 10,000
      • Set Relaxation Iteration to 30
    • Add a Voronoi Boundary Lattice 
    • Insert the Random Points on Mesh as the Seed Points
    • Insert the Remeshed Surface as the Mesh

points_1.jpg

3. Create Texture Depth

    • Add a Thicken Body block
      • Insert the Voronoi Boundary Lattice
      • Set Thickness to 0.4mm

voronoi_text.jpg

4. Texture the Body

    • Add a Boolean Subtract
      • Insert the main CAD Implicit Body as the Primary Body
      • Insert the Thicken Body as the Subtraction Bodies

voronoitexture.png

And that’s it! You’ve successfully created a Voronoi surface texture

Are you still having issues? Contact the support team, and we’ll be happy to help!

Download the Example file:

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Keywords:

 voronoi surface texture CAD faces texturing leather emboss surfaces raised embossed debossed 
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