This tutorial will take you step-by-step through an example from our Documentation. In this example, we’ll learn about several techniques for meshing our native geometry type (nTop Body) for export.
Following best practices, all blocks are renamed by double-clicking on the name and made into variables by left-clicking on the block header.
Step 01: Create a nTop Body to mesh.
In this example, we'll fill a Box with a Gyroid Lattice, using a Boolean Intersect block.
Step 02: Option A - Mesh from nTop Body
Convert the Gyroid Lattice to a mesh using the Mesh from nTop Body block.
Step 02: Option B - Remesh Surface
Apply a new, more evenly distributed mesh face network on the Mesh Gyroid Lattice variable using the Remesh Surface block.
Step 02: Option C - Mesh from Voxel Grid
In some instances, complex nTop Body geometry will need to be converted to a Voxel Grid and then meshed, since the Voxel Grid algorithm guarantees perfect results. Using the Voxel Grid from nTop Body block will result in geometry that doesn't 100% capture the original nTop Body geometry.
Step 03: Export Mesh geometry.
Using an Export Mesh block, simply choose your Mesh input and select a file path location for the output. Alternatively, right-click on the block of the desired Mesh and from the menu, select "Export". From here, you'll be given the option to export the mesh as a .stl, .obj, or a .ply file type.
nTop Version 2.1.2 - Methods and interface may have changed in different versions.